Innistrad: Midnight Hunt - Collector Booster Display (12 Booster) - englisch
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Magic the Gathering Innistrad: Midnight Hunt Collector Booster Display (12) englisch
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Innistrad: Midnight Hunt Collector Booster Box
12 Innistrad: Midnight Hunt Collector Boosters
Shortcut to the coolest cards in Innistrad: Midnight Hunt
Total of 8 special treatment cards + total of 10 foils per pack
Only MID boosters with Extended-Art cards
Total of 15 Magic cards + 1 foil token in each booster
Become what you fear in a gothic horror set overrun with werewolves, warlocks, and spooky mechanics
The Innistrad: Midnight Hunt Collector Booster Box contains 12 Innistrad: Midnight Hunt Collector Boosters. Each Collector Booster contains 15 Magic: The Gathering cards and 1 traditional foil double-sided token, with a combination of 5 Rares and/or Mythic Rares, 2–5 Uncommons, 4–7 Commons, and 1 Eternal Night Full-Art Basic Land card. Every pack includes a total of 10 traditional foil cards and a total of 8 cards with special treatments—with a combination of 2–3 Extended-Art cards, 3–5 Equinox Showcase cards, 1–3 Eternal Night Showcase cards (including Eternal Night basic land), and 0–2 Borderless Cards.
Sink your teeth into Innistrad: Midnight Hunt’s gothic themes with horror-inspired mechanics.
Daybound/Nightbound: Werewolves look just like any other human during the day, but as the moon rises, you’ll see them transform.
Cards with the Daybound/Nightbound mechanic are double-sided cards with one side that surfaces in the Day and another side that takes over at Night.
Whether it’s Day or Night depends on how many spells a player has cast on their turn—cast none, and it becomes Night next turn. Cast at least two, and next turn the sun will rise on a new Day.
Coven: Gather your coven to battle the darkness together—the “coven” keyword grants benefits for controlling three or more creatures with different powers at the start of combat on your turn.
Disturb: With their home in such danger, even Innistrad’s dead can’t rest. Double-sided creature cards with “disturb” can be cast from your graveyard for their disturb cost—returning to the battlefield transformed into Spirits.
Decayed: Summon waves of decayed zombies that fall apart in battle—a creature with “decayed” cannot block and, when it attacks, must be sacrificed at the end of Combat.