Innistrad: Midnight Hunt - Draft Booster Display (36 Booster) - englisch
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Beschreibung
Magic the Gathering Innistrad: Midnight Hunt Draft Booster Display (36) english
Sammelkarten Magic the Gathering
Innistrad: Midnight Hunt Draft Booster Box
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36 Innistrad: Midnight Hunt Draft Boosters
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15 Magic cards per Draft Booster
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2 double-faced cards in every booster
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1 Eternal Night full-art basic land in every pack
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Become what you fear in a gothic horror set overrun with werewolves, warlocks, and spooky mechanics
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Just draft, add lands, and let the hunt begin
The Innistrad: Midnight Hunt Draft Booster Box contains 36 Innistrad: Midnight Hunt Draft Boosters (540 cards total). Each Draft Booster contains 15 Magic cards, 1 token or ad card, and 1 Helper card, with 1 Rare or Mythic Rare, 3 Uncommon, 10 Common, and 1 Eternal Night Full-Art Basic Land cards. A double- or single-faced traditional foil card of any rarity replaces a Common in 33% of Innistrad: Midnight Hunt Draft Boosters.
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Horror-Themed Mechanics
Sink your teeth into Innistrad: Midnight Hunt’s gothic themes with horror-inspired mechanics.
Daybound/Nightbound: Werewolves look just like any other human during the day, but as the moon rises, you’ll see them transform.
Cards with the Daybound/Nightbound mechanic are double-sided cards with one side that surfaces in the Day and another side that takes over at Night.
Whether it’s Day or Night depends on how many spells a player has cast on their turn—cast none, and it becomes Night next turn. Cast at least two, and next turn the sun will rise on a new Day.
Coven: Gather your coven to battle the darkness together—the “coven” keyword grants benefits for controlling three or more creatures with different powers at the start of combat on your turn.
Disturb: With their home in such danger, even Innistrad’s dead can’t rest. Double-sided creature cards with “disturb” can be cast from your graveyard for their disturb cost—returning to the battlefield transformed into Spirits.
Decayed: Summon waves of decayed zombies that fall apart in battle—a creature with “decayed” cannot block and, when it attacks, must be sacrificed at the end of Combat.