Magic the Gathering Innistrad: Midnight Hunt Set Booster english
Sammelkarten Magic the Gathering
Innistrad: Midnight Hunt Set Booster
Best booster to open just for fun
12 Magic: The Gathering cards per pack
1–4 Rares and/or Mythic Rares + at least 1 foil in every pack
May contain Commander cards—get 1–2 in 14% of packs
Become what you fear in a gothic horror set overrun with werewolves, warlocks, and spooky mechanics
Each Set Booster contains 12 Magic cards, 1 Art Card, and 1 token, ad card, Helper card, or special card from Magic's history (a card from "The List"). Each pack contains a combination of 1–4 Rares and/or Mythic Rares, 2–7 Uncommons, 3–8 Commons, and 1 Eternal Night Full-Art Basic Land card. One non–Art Card and non–Land card of any rarity is a traditional foil. A foil-stamped Signature Art Card replaces the Art Card in 5% of Set Boosters, and a card from The List replaces the token or ad card in 25% of Set Boosters.
Sink your teeth into Innistrad: Midnight Hunt’s gothic themes with horror-inspired mechanics.
Daybound/Nightbound: Werewolves look just like any other human during the day, but as the moon rises, you’ll see them transform.
Cards with the Daybound/Nightbound mechanic are double-sided cards with one side that surfaces in the Day and another side that takes over at Night.
Whether it’s Day or Night depends on how many spells a player has cast on their turn—cast none, and it becomes Night next turn. Cast at least two, and next turn the sun will rise on a new Day.
Coven: Gather your coven to battle the darkness together—the “coven” keyword grants benefits for controlling three or more creatures with different powers at the start of combat on your turn.
Disturb: With their home in such danger, even Innistrad’s dead can’t rest. Double-sided creature cards with “disturb” can be cast from your graveyard for their disturb cost—returning to the battlefield transformed into Spirits.
Decayed: Summon waves of decayed zombies that fall apart in battle—a creature with “decayed” cannot block and, when it attacks, must be sacrificed at the end of Combat.